Showing posts with label shmup. Show all posts
Showing posts with label shmup. Show all posts

Saturday, June 20, 2009

Challenge 3: Second Look

Since the last time I posted, I have been informed that what Brian meant was a one-Switch game, where everything is controlled via a single switch of some type, for accessibility purposes. Not a one Button game, like on an atari, which has a joystick. Oops.

I have a fix for this, but it is one that will have to wait for the morning. Goodnight.

Monday, June 15, 2009

Challenge 3 : First Glance

Ok. One Button SHMUP about computer hackers.

This should be easy.

.........

ok, got it. That took way too long.

As the code scrolls down from the top of the screen, you pilot your cursor and try to input pieces of code into the line that will maintain functionality, but help to give you access to the program. Little changes that over the course of a level, each of which is a server, that add up to give you access via a backdoor.

The only button is to fire, with one analog stick that allows the cursor movement.

Beware however, there are anti-spyware and anti-virus programs that will seek and destroy your pirate code, so you have to be quick and find the correct places for your input b4 they lock down the files in quarantine.

Just a first glance. I'll think about it more this week and put something more up later.

Sunday, June 14, 2009

Challenge 3: The 1-Button Hacker SHMUP

I'm glad that you both said you'd like to develop your final results to the 2nd challenge as a real game. That's awesome, and I'd encourage you to do so.

In the meantime, it's Monday now, and so it is time for a new challenge.

I hit F9 for the random re-roll and what came up was the following:

Design a SHMUP about computer hackers that uses only 1 button.



That one doesn't sound too difficult, but it sounded fun so I went with it anyway.

Have at it, boys!