Showing posts with label wolves. Show all posts
Showing posts with label wolves. Show all posts

Saturday, June 13, 2009

Challenge 2 : Second Look

Ok, I was happy with my earlier idea (players playing wolves in a nature show) but spent the rest of the week watching the discovery channel. They have been seriously pushing the show "Life after People" this week, and so that got me thinking...

The tabletop takes place in the ruins of a post-human earth. Each character is a wolf in a pack, with a designated leader, decided in advance. The pack is trying to secure hunting grounds, or kill a rival pack, or clear an area of previously domesticated dogs, or whatever. That is for the GM to decide. But as the pack progresses, each player can upgrade their wolf (more hp, better attacks, etc.) and can also gain new specialized skills, like enhanced smell, or hearing, better darkvision, or, at a high enough level, the ability to use the left-behind human tools.

The game would naturally advertise for the discovery channel, and for the show. Players who have watched the show would know about specific dangers that exist when people just disappear, and would have ideas about where they could find preserved human food. Yes, it encourages a bit of meta-gaming, but players will always meta to some extent, so why not use it to boost ratings? Other products could be advertised in the game as well. The source books could list specific locations and attractions (advertising for cities/tourism), or specific products useful to the pack.


I think I might start working on this, minus the advergaming aspect. This sounds like a lot of fun.

Monday, June 8, 2009

Challenge 2 : First Strike

Glad to be here everyone.

So seeing as I am a bit sick and delirious from the drugs, I'm thinking I'll throw out something completely wacky... and AWESOME! The idea here is that you play a bunch of anthropomorphic wolves (not werewolves mind you, we're talking like Teenage Mutant Ninja Turtles kind of stuff) who are all racers in a NASCAR-like organization, only their cars are much more "Transformers Beast Wars" than regular cars. Your leveling is not so much for your character but for your car: engine, wheels, tires, shocks, suspension, whatever. The goal in between races (battles, so to speak) is to collect sponsorships from in-game advertisers (these can be real companies, like Purina considering the subject matter, or not, you did not specify that it had to be a real product, Brian). The more sponsors you have, the more money you can collect per race.

The twist, however, is that for each race you are not so much racing each other, but racing a "prey." The goal of the race is to chase down the prey and destroy it using weapons you attach to the car. Some prey fight back, which would require some amount of teamwork on the part of the players, others are defenseless but fast making for much more competitive races.

See you at Second Assault.

Sunday, June 7, 2009

Challenge 2: Wolf-Centric Advergaming Tabletop RPG

Well It took quite a few re-rolls before I found something I liked, but here you are for your next randomly-generated challenge:

Design a tabletop RPG game about wolves that also advertises a product.



And for a real challenge, try to make the product advertised something that is not at all wolf-related.