Sunday, August 2, 2009

Challenge 8: Brian's Turn

Just for fun, I'll tackle the remaining three the other guys didn't take!

Romantic Sudoku Onslaught:

Okay, what I picture for this is a DS game where the gameplay is a series of sudoku puzzles (big surprise) but all strung together with a narrative told in comic-like panel-based cutscenes. The story is about a young man trying to woo a sudoku-loving gal. The sudoku puzzles and how/why you interact with them would progress and change based on the situation in the story. Early puzzles would just be done straight as the man tries to impress her with his sudoku skills. Then he'd try doing sudoku with the girl, and it could be a race to see who can complete their puzzle first-- the player or the AI controlled girl. Then, finding her still unimpressed, the man decides to quest to the secret Temple of Sudoku in an Indiana Jones kind of parody. Can he solve the sudoku puzzles of the temple to unlock the secret rooms and avoid the deathtraps so he can return and win the girl over with the gift of the rarest of artifacts: the Holy Sudoku Tablet of Ra?

Heavy Office Competition:

I have two ideas for this one...

1.) There was an episode of the Office where they did office Olympics-- a bunch of simple sport-like games that can be played around the office, like tossing crumpled paper into a wastebin. Basically, that's what I'm envisioning for this game, only in video-game form. It'd be a multi-player party game for the Wii, consisting of a collection of mini-games all based around wacky new games that could actually be played in an office, with office supplies. Cubicle nerf-wars, wastebin basketball, three-legged-wastebin-on-your-foot races, some sort of game where you compete to make the best photocopies of yourself on the photocopier, etc.

2.) This title totally fits a game idea I've had in my head for a long time and never actually got around to making... a miniatures wargame played on one's cubicle desk, with office supplies as the pieces.

The rules are to be inspired by those of Fuzzy Heroes where the stats of a unit are based on the physical properties of the item used-- size, color, etc.
The bigger it is, the slower it moves but the more hit points it has, the slashing damage caused by a pair of scissors is a function of the measurements of it's blade, etc. Paper is easily afflicted by slashing, cutting or impaling damage (from a scissor, staple-remover or pencil/pen/paperclip) but is resistant to blunt-force damage and has the ability to transform (via folding) into different shapes like paper airplanes or origami critters to give it new movement modes and attacks.

Movement (and measuring) done with a tape-measure... might need other, non-office-supply like equipment like dice for conflict resolution.

European Rainbow in the Desert:

The player plays as a Leprechaun (Irish of course-- just to get the 'European' criteria in there...) who's trying to find his pot of gold. As we all know-- leprechaun gold is at the end of a rainbow. So he flies across his Irish rainbow and finds the other end is deep within an inhospitable foreign desert filled with savage hungry beasts. His pot of gold is too big and heavy to fly back up the rainbow with, so he'll have to lug the gold all the way back to Ireland, using the rainbow as his guide, with nothing but his pot-o-gold and his leprechaun trickery for aid as he makes his way past the hungry creatures of the desert. (The game ends when you get to the ocean-- where the leprechaun catches a ride back to Ireland from a friendly whale or ship captain or something.)

The game would be a 2D side-scroller puzzle-platformer as you try to figure out how to get from point A to point B in a level with your big'ol pot o' gold. Could use it to activate pressure-plate sort of switches, or dropped onto enemies to defeat them, etc.

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